What Students Should Master in This Unit
Kinematics is the language of motion. It explains where an object is, how far it moved, how fast it is moving, whether it is speeding up or slowing down, and how to read motion from equations and graphs.
Use position, displacement, distance, speed, velocity, and acceleration correctly.
Interpret position-time, velocity-time, and acceleration-time graphs using slope and area.
Apply constant-velocity, constant-acceleration, and free-fall formulas with clear units.
Jump to a Topic
1. Motion Vocabulary
Before using formulas, students must know what each quantity means. Many wrong answers happen because students confuse distance with displacement or speed with velocity.
| Quantity | Symbol | Meaning | Scalar or Vector | Common Unit |
|---|---|---|---|---|
| Position | x | Location relative to an origin. | Vector-like with sign in one dimension | m |
| Distance | d | Total path length traveled. | Scalar | m |
| Displacement | Δx | Change in position: final position minus initial position. | Vector | m |
| Time interval | Δt | Elapsed time. | Scalar | s |
| Speed | v | How fast distance is covered. | Scalar | m/s |
| Velocity | v | Rate of change of position with direction. | Vector | m/s |
| Acceleration | a | Rate of change of velocity. | Vector | m/s2 |
2. Reference Frames and Sign Conventions
A reference frame is the viewpoint or coordinate system used to describe motion. In one-dimensional motion, students usually choose one direction as positive and the opposite direction as negative.
How to Choose Signs
- Choose an origin, such as a starting line, table edge, or ground level.
- Choose a positive direction, such as east, right, upward, or forward.
- Keep the sign convention consistent for the whole problem.
- Use the sign of velocity to show direction of motion.
- Use the sign of acceleration to show direction of acceleration, not necessarily whether the object is speeding up.
3. Distance and Displacement
Distance and displacement can be very different. Distance is the total path length. Displacement is the straight-line change from start to finish, including direction.
Example Idea
If a student walks 8 m east and then 3 m west, the distance is 11 m, but the displacement is 5 m east.
4. Speed and Velocity
Speed tells how fast something moves. Velocity tells how fast position changes in a particular direction. Average velocity depends only on displacement and elapsed time, not on the path taken.
Instantaneous Velocity
Instantaneous velocity is velocity at one moment. On a position-time graph, it is the slope of the tangent line at that moment. In many Grade 11-12 problems, velocity is treated as constant over a small time interval.
5. Acceleration
Acceleration measures how quickly velocity changes. Velocity can change because speed changes, direction changes, or both. In one-dimensional kinematics, acceleration is positive or negative depending on the chosen coordinate direction.
Speeding Up vs. Slowing Down
| Velocity Sign | Acceleration Sign | Motion Description |
|---|---|---|
| Positive | Positive | Moving in the positive direction and speeding up. |
| Positive | Negative | Moving in the positive direction and slowing down. |
| Negative | Negative | Moving in the negative direction and speeding up. |
| Negative | Positive | Moving in the negative direction and slowing down. |
6. Motion Graphs
Motion graphs are one of the most important parts of kinematics. Students should be able to move between descriptions, tables, graphs, equations, and calculations.
Graph Meaning Table
| Graph | Slope Means | Area Means | Common Shape |
|---|---|---|---|
| Position vs. time | Velocity | Usually not used | Straight line for constant velocity, curve for acceleration. |
| Velocity vs. time | Acceleration | Displacement | Horizontal line for constant velocity, sloped line for constant acceleration. |
| Acceleration vs. time | Usually not used in basic kinematics | Change in velocity | Horizontal line for constant acceleration. |
Graph Interpretation Rules
- A horizontal position-time graph means the object is at rest.
- A straight sloped position-time graph means constant velocity.
- A curved position-time graph means changing velocity.
- A horizontal velocity-time graph means constant velocity and zero acceleration.
- A sloped velocity-time graph means acceleration.
- Area above the time axis on a velocity-time graph gives positive displacement.
- Area below the time axis on a velocity-time graph gives negative displacement.
7. Constant Velocity Motion
Constant velocity means the object covers equal displacements in equal time intervals and its acceleration is zero. The position-time graph is a straight line.
8. Kinematic Equations
The kinematic equations work when acceleration is constant. They connect displacement, time, initial velocity, final velocity, and acceleration.
Variables
| Symbol | Meaning | Common Unit |
|---|---|---|
| x0 | Initial position | m |
| x | Final position | m |
| Δx | Displacement | m |
| vi or v0 | Initial velocity | m/s |
| vf or v | Final velocity | m/s |
| a | Acceleration | m/s2 |
| t | Time interval | s |
Four Core Kinematic Equations
Useful Supporting Forms
How to Choose an Equation
- List the known quantities with signs and units.
- Identify the unknown quantity.
- Find which quantity is missing from the problem.
- Choose the equation that does not include the missing quantity.
- Substitute carefully and solve.
9. Free Fall and Vertical Motion
Free fall is motion where gravity is the only force affecting the object's motion. In basic kinematics, air resistance is ignored. Near Earth's surface, the magnitude of gravitational acceleration is about 9.8 m/s2.
Important Free-Fall Facts
- At the top of a vertical throw, velocity is zero for an instant.
- Acceleration is still downward at the top. It is not zero.
- If an object returns to the same height, the upward and downward speeds have equal magnitude.
- Time going up equals time coming down only when the launch and landing heights are the same.
10. Kinematics Lab Skills
Kinematics labs usually involve measuring position and time, then using graphs to determine velocity or acceleration. The goal is not just collecting numbers; it is using data to describe motion clearly.
Common Lab Tools
- Meterstick or measuring tape for position and distance.
- Stopwatch or photogate for time intervals.
- Motion sensor for position-time and velocity-time data.
- Video analysis software for frame-by-frame motion.
- Cart, ramp, track, ball, or falling object depending on the investigation.
Lab Questions Students Should Answer
- What is the independent variable?
- What is the dependent variable?
- What quantities must be controlled?
- What does the slope of the graph represent?
- What does the area under the graph represent?
- What are the largest sources of uncertainty?
11. Worked Examples
A runner moves 120 m east, then 50 m west. Find distance and displacement.
Distance = 120 m + 50 m = 170 m.
Displacement = 120 m east - 50 m west = 70 m east.
A car moves from x = 15 m to x = 95 m in 8.0 s. Find average velocity.
Δx = 95 m - 15 m = 80 m.
vavg = Δx / Δt = 80 m / 8.0 s = 10 m/s.
A bicycle speeds up from 3.0 m/s to 11.0 m/s in 4.0 s. Find acceleration.
a = Δv / Δt = (11.0 - 3.0) m/s / 4.0 s.
a = 2.0 m/s2.
A cart starts from rest and accelerates at 1.5 m/s2 for 6.0 s. Find displacement.
Δx = vit + (1/2)at2.
Δx = 0 + (1/2)(1.5)(6.0)2 = 27 m.
A car traveling 12 m/s accelerates at 2.0 m/s2 over 50 m. Find final speed.
vf2 = vi2 + 2aΔx.
vf2 = 122 + 2(2.0)(50) = 344.
vf = 18.5 m/s.
A ball is dropped from rest and falls for 3.0 s. Ignore air resistance. Find its velocity after 3.0 s and displacement.
Choose downward as positive: a = 9.8 m/s2, vi = 0.
vf = vi + at = 0 + (9.8)(3.0) = 29.4 m/s downward.
Δy = (1/2)at2 = (1/2)(9.8)(3.0)2 = 44.1 m downward.
12. Practice Problems
Try these first, then open the answer check. Write knowns, unknowns, equation, substitution, and final answer with units.
1. A student walks 6 m north and then 4 m south. Find distance and displacement.
Answer
Distance = 10 m. Displacement = 2 m north.
2. A car travels 150 m in 5.0 s at constant velocity. Find velocity.
Answer
v = Δx / t = 150 m / 5.0 s = 30 m/s.
3. A runner's velocity changes from 2.0 m/s to 8.0 m/s in 3.0 s. Find acceleration.
Answer
a = (8.0 - 2.0) / 3.0 = 2.0 m/s2.
4. A train starts from rest and accelerates at 0.80 m/s2 for 20 s. Find final velocity.
Answer
vf = vi + at = 0 + (0.80)(20) = 16 m/s.
5. A cyclist moving at 5.0 m/s accelerates at 1.2 m/s2 for 4.0 s. Find final velocity.
Answer
vf = 5.0 + (1.2)(4.0) = 9.8 m/s.
6. A car starts from rest and accelerates at 3.0 m/s2 for 7.0 s. Find displacement.
Answer
Δx = (1/2)(3.0)(7.0)2 = 73.5 m.
7. A skateboarder moves at 10 m/s and slows to 2.0 m/s in 4.0 s. Find acceleration.
Answer
a = (2.0 - 10) / 4.0 = -2.0 m/s2.
8. A ball is thrown upward with an initial velocity of 19.6 m/s. How long until it reaches the top?
Answer
At the top, vf = 0. Choose upward positive, a = -9.8 m/s2.
0 = 19.6 - 9.8t, so t = 2.0 s.
9. A rock is dropped from rest. How far does it fall in 2.5 s?
Answer
Choose downward positive. Δy = (1/2)(9.8)(2.5)2 = 30.6 m downward.
10. A car accelerates from 15 m/s to 25 m/s over 100 m. Find acceleration.
Answer
vf2 = vi2 + 2aΔx.
252 = 152 + 2a(100), so 625 = 225 + 200a.
a = 2.0 m/s2.
11. On a velocity-time graph, the velocity is 6.0 m/s for 8.0 s. Find displacement.
Answer
Area = rectangle = (6.0)(8.0) = 48 m.
12. On a velocity-time graph, velocity increases from 0 to 12 m/s in 4.0 s. Find acceleration.
Answer
Slope = Δv / Δt = 12 / 4.0 = 3.0 m/s2.
13. A position-time graph has a slope of -4.0 m/s. What does this mean?
Answer
The object moves with a velocity of 4.0 m/s in the negative direction.
14. A ball is thrown upward and returns to the same height after 6.0 s. How long did it take to reach the top?
Answer
For same launch and landing height, time up equals time down. Time to top = 3.0 s.
15. A car moves at 20 m/s and brakes with acceleration -5.0 m/s2. How long until it stops?
Answer
0 = 20 + (-5.0)t, so t = 4.0 s.
16. The same car in problem 15 stops in 4.0 s. How far does it travel while braking?
Answer
Δx = [(vi + vf) / 2]t = [(20 + 0) / 2](4.0) = 40 m.
13. What to Know Before Moving On
- Distance is path length; displacement is change in position.
- Speed is scalar; velocity includes direction.
- Acceleration describes change in velocity, not just speeding up.
- Slope of a position-time graph is velocity.
- Slope of a velocity-time graph is acceleration.
- Area under a velocity-time graph is displacement.
- Kinematic equations only work directly when acceleration is constant.
- In free fall near Earth, acceleration is 9.8 m/s2 downward.

